AI Insights · Timothy · April 2024
Top 5 Third Person Games on Android in Belgium - Q1 2024
Discover the performance of the top 5 third person games on the Android platform in Belgium during Q1 2024, based on data from Sensor Tower.
In the first quarter of 2024, the top 5 third person games on the Android platform in Belgium showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Let's delve into the specifics of each game.
Last War:Survival Game, published by FirstFun, saw a significant surge in weekly revenue, peaking at approximately $19.9K in the final week of March. The game experienced fluctuations in weekly downloads, with a high of 11.9K during mid-January but dropping to 2.6K by the end of March. Weekly active users demonstrated a mixed trend, reaching a peak of 19.4K in late January and maintaining around 14.3K towards the quarter's end.
PUBG MOBILE, from Level Infinite, had a steady weekly revenue, with notable peaks of $16.1K in mid-January and $15.5K at the start of the quarter. Weekly downloads remained relatively low, ranging from 1K to 1.7K. The game maintained a consistent number of weekly active users, oscillating between 18.9K and 21.8K throughout the quarter.
Summoners War, published by Com2uS, had its weekly revenue peak at $10.5K at the end of January, with fluctuations throughout the quarter. Weekly downloads were minimal, with the highest being 146 downloads in late January. The game’s weekly active users hovered around 3.5K, showing slight fluctuations but generally maintaining stability.
Guns of Glory: Lost Island, from FunPlus International AG, showed a consistent weekly revenue, peaking at about $8.9K at the start of January. Weekly downloads were modest, with a peak of 248 downloads in early February. The game’s weekly active users ranged from 593 to 910, indicating a stable user base with minor fluctuations.
Genshin Impact, by COGNOSPHERE PTE. LTD., had a notable weekly revenue peaking at approximately $9.5K at the end of January. Weekly downloads remained consistent, peaking at 1K in mid-January. The game’s weekly active users fluctuated between 18K and 21K, maintaining a strong and steady engagement throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.